Academia : School Simulator

“Design, build, and manage a high school with terrific teachers and fantastic facilities or simply let your students poop in the bushes? Academia : School Simulator is a management/tycoon game where you get to decide!”

Genre: Strategy/Simulation

Developer: Squeaky Wheel Studio Inc.

Platform: PC/Mac

Date: 2016 - 2021

Get the Game: Steam , Humble Bundle

Roles:

Systems Design

  • Designed core gameplay, and game economy

  • Designed and balanced game mechanics

Narrative Design

  • Designed scenarios and some of the game events


Mundo

Mundo was a Diablo style roleplaying, set in a post apocalyptic fantasy world based on Philippine mythology. Unfortunately, the project was cancelled early 2023.

Genre: Roleplaying Game

Developer: Lakan Interactive

Platform: PC

Project Cancelled(Unreleased)

Roles:

Systems Design

  • Designed Features, Character Abilities

  • Game Balancing

Level Design, Narrative and Scripting

  • Planned the level, created blockouts, and placed assets, and enemies

  • Wrote game lore, character dialogue, trailer dialogue

  • Scripted enemy AI using the game’s in-house enemy AI scripting system


Political Animals

“Political Animals is an election campaign simulation game set within a world populated by corrupt crocodiles and meritocratic mice. In a political contest where corruption is always around the corner, can you win without getting your paws dirty?”

Genre: Strategy/Simulation

Developer: Squeaky Wheel Studio Inc.

Platform: PC/Mac

Date: 2014 - 2016

Get the Game: Steam , Humble Bundle, GOG

 

Roles:

Systems Design

  • Designed core gameplay, and game economy

  • Designed and balanced game mechanics

Narrative Design

  • Designed game events

Level Design

  • Designed different maps to support gameplay


Adaptor

Adaptor is a 2D platformer I made with my brother as a personal project. It was originally a game jam game I made for Ludum Dare.

Genre: Platformer

Developer: Indie(Unravel Games)

Platform: Flash

Date: 2015

Play the Game: Newgrounds

 

Roles:

Game Design

  • Designed core gameplay, and game economy

  • Designed and balanced game mechanics

Programming

  • Programmed the game using Actionscript 3.0 and Flixel Framework.

Level Design

  • Designed all the levels of the game


Order and Chaos Duels and NFL Pro 2014

These are projects I worked on while I was employed at Gameloft. Responsibilities included designing mechanics from existing features, scripting(proprietary game engine), and monetization. Since I worked on updates, the things I worked on might not exist anymore in the current form of these games. More information about them can be given upon request.