Academia : School Simulator
“Design, build, and manage a high school with terrific teachers and fantastic facilities or simply let your students poop in the bushes? Academia : School Simulator is a management/tycoon game where you get to decide!”
Genre: Strategy/Simulation
Developer: Squeaky Wheel Studio Inc.
Platform: PC/Mac
Date: 2016 - 2021
Get the Game: Steam , Humble Bundle
Roles:
Systems Design
Designed core gameplay, and game economy
Designed and balanced game mechanics
Narrative Design
Designed scenarios and some of the game events
Mundo
Mundo was a Diablo style roleplaying, set in a post apocalyptic fantasy world based on Philippine mythology. Unfortunately, the project was cancelled early 2023.
Genre: Roleplaying Game
Developer: Lakan Interactive
Platform: PC
Project Cancelled(Unreleased)
Roles:
Systems Design
Designed Features, Character Abilities
Game Balancing
Level Design, Narrative and Scripting
Planned the level, created blockouts, and placed assets, and enemies
Wrote game lore, character dialogue, trailer dialogue
Scripted enemy AI using the game’s in-house enemy AI scripting system
Political Animals
“Political Animals is an election campaign simulation game set within a world populated by corrupt crocodiles and meritocratic mice. In a political contest where corruption is always around the corner, can you win without getting your paws dirty?”
Genre: Strategy/Simulation
Developer: Squeaky Wheel Studio Inc.
Platform: PC/Mac
Date: 2014 - 2016
Get the Game: Steam , Humble Bundle, GOG
Roles:
Systems Design
Designed core gameplay, and game economy
Designed and balanced game mechanics
Narrative Design
Designed game events
Level Design
Designed different maps to support gameplay
Adaptor
Adaptor is a 2D platformer I made with my brother as a personal project. It was originally a game jam game I made for Ludum Dare.
Genre: Platformer
Developer: Indie(Unravel Games)
Platform: Flash
Date: 2015
Play the Game: Newgrounds
Roles:
Game Design
Designed core gameplay, and game economy
Designed and balanced game mechanics
Programming
Programmed the game using Actionscript 3.0 and Flixel Framework.
Level Design
Designed all the levels of the game
Order and Chaos Duels and NFL Pro 2014
These are projects I worked on while I was employed at Gameloft. Responsibilities included designing mechanics from existing features, scripting(proprietary game engine), and monetization. Since I worked on updates, the things I worked on might not exist anymore in the current form of these games. More information about them can be given upon request.